Duh.Īnyway, I'm sure it's safe to say that except for the physics and the shaders, the Alfa 179D is finished! Hence why I'll put its progress at 100% in the first post.Īs you see, the "real professional skinning process" is underway. I needed to add behind the instance number in the gen file, otherwise it can't adjust the mesh. ![]() ![]() I didn't do that with the 182T yet, as I only gave it another engine cover for the spinner, but I'm planning on giving this upgrade option to all cars, so what did I do wrong here?Īnd if I try it with MeshFile= for the engine cover, which is also called DEBRIS0 and I adjust the upgrade file for it, I get an error saying "DEBRIS0 has no meshes"ĮDIT: Okay yeah I know what I did wrong. Now, my issue is, that.well, I entered the upgrade types and changed the spinner gen file, but when loading up the game, both engine covers are shown regardless of upgrade selection! (The normal graphics gen is unchanged as to only allow the closed cover to appear on-track) ![]() Makes a lot of sense to me for the 182T since I made that engine by myself and it looks.pretty good IMO, but I want to give that to all cars, starting with the 179D. I'm trying to give the cars a little personal touch, as in an upgrade which allows, in the spinner only, for the engine cover to be, say.lifted, or taken off from the car to show the engine. Anyway, the mirrors work, the skins work, now onto something different.
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